I am a PhD Candidate in Learning, Literacies, and Technologies at Mary Lou Fulton Teachers College, Arizona State University. I work at Center for Science and the Imagination and I will be defending my dissertation by April 2021. My work is centered around studying users engagement and designing learning environments with tools like technologies, games, and hands-on artifacts. I am a Fulbright Scholar, a fellow of the Interdisciplinary Enrichment Fellowship, and a fellow of Spirit of Service at ASU. I earned my master's degree in Educational Technology at ASU in 2017. During my graduate studies, my work has been supported by two NSF research grants, Fulbright scholarship, and ASU merit-based grants. I also received three ASU outstanding awards for my research in learning sciences and educational technology: Outstanding Research Award (2019), Dissertation Research Award (2020), and Doctoral Research Mini-Grant (2020).
Prior to ASU, I worked in informal education settings teaching in gifted education programs, community-based settings, and digital media. I study and write about learning, technology and digital media, equity, and STEM ethics for both academic audiences and public. I earned my bachelor’s degree at the Hebrew University of Jerusalem in Business Administration and Education. My work and experiences are at local and global scales, enabling me to do applied global development research in education and technology design. I'm an alumna of several international fellowships in citizen media, technology, justice, and education, including: Soliya Fellowship, Transparency International Activate, Global Entrepreneurship Summer School, and Transitional Justice Fellowship in Law School at the Hebrew University.
In my interdisciplinary research, I focus on the intersection of learning sciences, technologies and digital media, design-based methods, and critical STEM (ethics, equity, and Science-Technology-Society). I draw on multiple paradigms in learning theory and methodologies to:
(1) understand ways to design equity-oriented learning environments that help learners, educators, and researchers engage in sociocultural and ethical dimensions of STEM and (2) design learning environments mediated by technology and digital media to support interactive engagement and participation of learners, educators, and other stakeholders. In my work, I use mixed methods design-based approaches to design, implement, and understand learners behavior as they interact with artifacts (e.g., ways artifacts like technology, digital media, hands-on activities can or can not mediate learning across settings). A second focus is examining participation and engagement in learning activities through diverse lenses (e.g., ways power dynamics manifest in environments and shape learners and educators engagement in these spaces; supporting interactive and collaborative learning using technology and interaction design). A third focus is building and strengthening research-practice partnerships with organizations through participatory and co-design methods.
#What I Do
#Methods I Use